Introduction to CFD Chapter 5: Introduction to Turbulence and RANS Modeling
An introductory turbulence chapter explaining why statistical modeling is required in CFD and how RANS–Boussinesq closures make turbulent flow simulations feasible in engineering practice.
Introduction to CFD Chapter 4: Fundamentals of the Finite Volume Method
Core CFD notes explaining how the finite volume method enforces conservation, couples pressure and velocity, and achieves stable numerical solutions
Introduction to CFD Chapter 2: Meshing Foundations
A concise, engineering-focused summary of CFD meshing concepts, emphasizing mesh quality, hybrid strategies, and physics-driven refinement rather than software-specific aspects.
Introduction to CFD Chapter 1: Background and workflow
An introduction to CFD focused on physical modeling assumptions, workflow logic, and geometry preparation principles rather than software-specific aspects.
Spacetraders 1: OpenAPI and API-first gameplay foundations
SpaceTraders is an API-driven space trading game where all gameplay is performed through REST endpoints. This entry introduces the game in the context of OpenAPI and documents practical Python workflows for authentication, pagination, throttling, and defensive API consumption, serving as both a series introduction and a technical reference note.
Heat transfer Chapter 1: Introduction
A concise conceptual introduction to heat transfer, explaining energy storage, temperature, local thermodynamic equilibrium, and the physical meaning of conduction, convection, radiation, and phase change.

